Monday 9 September 2013

Pet Monster Glyphs - Data Management

One of the activities our class of grade 2s & 3s has completed in the Data Management strand was creating Pet Monster Glyphs. According to the Guide for Effective Instruction "a glyph is a pictorial display in which colours and/or symbols represent information. A key provides instructions to students on how to complete their glyphs". page  17.

Grade 2 and 3 students used the key to create their own Pet Monster and then used the key again to try to find out whose pet monster was whose. It was a nice first week activity for getting to know one another. Here are some samples:


           

The key is posted below, but isn't formatting the way I'd like :) After using the code to create their Pet Monster, students added details (notice that one of the Pet Monsters has their own pet on a leash?)


Chocolate Ice Cream
Like A Different Treat Better
Rounded Head
Zig Zag Head

PET MONSTER GLYPH KEY

Girl
Boy
Green paper
Blue Paper

 

 

 

Love to Read
Don't Love Reading Yet
Straight Body Sides
Wiggly Body Sides

 

# of Family Members = Number of Eyes

 
 
Like Pets
Don’t Like Pets
Big Mouth
Small Mouth

Prefer Outdoors
Prefer Indoors
Big Nose
Small Nose
 


Like Math
Not Yet
Round Body Bottom
Straight Body Bottom

# of Pets = Number of Ears

 

 

 

Happy to Be Back to School
Not Happy to be Back to School
Waving hands on arms
Arms and hands down

  

Like Sports
Not Yet
Zig Zag Stripes on Arms
Squiggly Stripes on Arms

 

Age = Number of Legs and Feet

 

 

 

 

 

 

 

 

 

 

 

 














A glyph is a pictorial display in which colours and/or symbols represent

information. A key provides instructions to students on how to complete

their glyphs.
 
 
 

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